![]() My only real Contra experience before playing ReBirth was with Contra III: The Alien Wars, and while my opinion of that game ended up positive, I did waver on whether I thought it was Great or just Good. Contra is well known for its difficulty and this leads to many players trying to work around it one way or another, so I prefer the game just giving you the option outright to continue the game instead of asking players to put in a code or something similar.īesides the continues, the game has another good way to keep itself accessible while maintaining difficulty. The checkpoints make it possible to continue the game until you win but they don’t completely erode the difficulty thanks to the level design and your vulnerability. The most important way is that the game has infinite continues, so even if you lose all your lives, there are usually around 2 checkpoints in a level that you’ll be put back to on revival. When you start the game off, you might panic a little when you notice the options menu only lets you have up to 7 lives, but the game balances this out in a few ways. Running through levels filled with soldiers and alien creatures, you must dodge them and their gunfire while dishing out some of your own, but be careful, because you will go down to a single hit. For Contra ReBirth, Konami revived the old style of Contra play and made a new title that, while carrying over a lot of familiar elements from the old games, still stands as something different and enjoyable.Ĭontra ReBirth is a run and gun shooter that takes all its cues from the early Contra games, and while it doesn’t really shake up the formula at all, it does feel like a well-polished execution of the core gameplay of the series. Digging around in lesser known titles can be lead to heartbreak when promise turns to disappointment, but Konami’s ReBirth series of games is often touted as one of the highlights of WiiWare, and for good reason. Along with a single-player campaign, this series iteration includes a co-op mode for up to two players.If you are on the lookout for a good WiiWare game, it might just be best to look towards the obvious contenders. On the other hand, Contra 4’s upgrading system for weapons is not present in Contra 5, and picking up the same gun twice will increase its power and graphical flair in that game. In addition, the Spreadgun, the Homing gun, and the Laser are all brought back. The dual-weapon system, which began in the version of the game released for the Super Nintendo Entertainment System (SNES), is the other significant influence immediately apparent. Browny, a robot, and Pliskin, an extraterrestrial lizard-like creature, are the other two characters the player in the game can control, and they become playable once certain game conditions are satisfied. Bill Rizer, a recurring character throughout the series, and Genbei Yagyu, a member of the Contra force, travel back in time to stop the Neo-Salamander Force. The game’s events occur in 1973, during which time an army known as the Neo-Salamander Force has traveled back in time from the year 2633 to eliminate the Contra force and Earth’s defenses in advance. The series has reached its twelfth main installment with this game. It features fierce boss fights and wild run-and-gun action throughout, and it returns to the franchise’s basic sprite-based side-scrolling gameplay. Because it is the sequel to the SNES classic Contra III: The Alien Wars, the gameplay of ReBirth is quite similar to that of Contra 4. Following in the footsteps of other contemporary Konami titles that revisit classic series, such as Contra 4 and Castlevania: The Adventure ReBirth with a throw-back to the original styling, Contra -ReBirth follows the footsteps of other contemporary Konami titles that revisit classic series.
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